Mar 25, 2011

What's up next, and thoughts on game security measures.

Just a quickie post about the upcoming reviews. I got Gran Turismo V a while ago but haven't had the time to get into it much until now so there's a review coming soon on that. Also, I bought Batman: Arkham Asylum Game of the Year edition on wednesday from steam at 75% discount, so thats next as well. Only got a few hours on Batman so far but I can easily see why it recieved such praise from the press, apart from the ridiculous Securom and Games for Windows Live stuff required to play the damn thing on the PC..

While on that train of thought, I was getting rather pissed off installing Batman and getting past the security to be able to actually play the game, I am curious what others think about these barriers of security even for strictly single player games?

My own take on it is that games that require you to be online, should actually have some online content in them. It is completely unacceptable that a 100% single player game requires continuous online connection to Steam/Games for Windows/Ubisoft etc. I can tolerate a one time authentication of your game version online, but that's it.  Also, as long as these security measures fail completely in the sense there are always stuff like cracked versions, no-cd executables and windows live disablers, these barriers against piracy are only really hurting the legitimate customers who has to cope with getting past them, sometimes getting faulty errors even in the process hindering them from enjoying the games they've bought.

From what I read on Steam forums, a lot of people who bought Arkham Asylum on wednesday recieved securom codes that didn't work. Supposedly fixed now, though and fortunately I didn't have this problem myself.

I did however have so much trouble getting Games for Windows Live set up for Arkham Asylum I felt royally screwed over, all the while I know there are very simple to use cracks that disable Games for Windows Live completely on some games (I used this for Fallout 3 myself just to get rid of the useless thing that actually made the game perform worse). When these systems serve only as intrusions and obstacles to overcome for paying customers, and all of these systems are so easily bypassed just doing a quick google search, why do we have them ? Because it feels like they are just here to make their customers miserable!

Mar 20, 2011

Review: Darksiders

Darksiders: Released 2009 for Xbox and Playstation 3, Released Sept. 2010 for PC


I picked up the PC version of Darksiders from Steam this weekend at 75% discount. If my review sounds like something you might enjoy then I strongly recommend hurrying over to Steam to get this title while the discount lasts, it currently goes for $10. This review is also somewhat hastily written as I wanted to get it posted while the title is still offered at a discount.

My first encounter with this game was the demo released for the consoles a good while ago, and I admit I dismissed the game very quickly as just another God of War clone. This weekend though, it was on sale at 75% discount on Steam, and the combination of a pretty sweet price and the fact this was something as rare as a God of War'ish game on the PC triggered a buy for me. I should also point out again that this review is based on the PC version of the game. Without more delay then, on to the review!

Introduction:


In Darksiders, you take the role of War, one of the four horsemen of the apocalypse. The horsemen are part of  a neutral force called the Council in the eternal battle between heaven and hell, and they step in when needed to make sure neither side gain too much ground. The war between heaven and hell has raged for ever, but a truce was signed when the race of Man emerged. While a puny race, they also seemed cunning and could have a major role to play in the war. And so, both forces agreed to stay their assaults while the race of Man developed until they were prepared to play their part, the uneasy truce bound by seven sigils that when broken would signal the beginning of the final war.

As the game begins, the battle has seemingly begun again with the forces of heaven and hell duking it out on a modern time Earth, and War enters the fray to oversee, and make adjustments here and there where needed. However it becomes soon becomes evident that the sigils are still intact, and War is thus placed on trial before the Council for misconduct. By misconduct we mean triggering events that led to extinction of mankind. War is victim in a divine conspiracy plot, and has to make things right again on an Earth ravaged by the forces of Hell where mankind no longer exists, or accept death in failure as his punishment for his crime.

Bad Steam screenshot, 1280*720 with weird scaling by Steam uploader. But I least I got a scythe!


Gameplay:

Darksiders is a pure hack and slash action game with some light puzzle elements, very similar in style of gameplay to the God of War series and all its clones. To be fair, I feel the game is closer to Dante's Inferno than God of War, in parts both for the somewhat simpler combat than God of War, and more focus on story and lore.

There are some differences though. Where in God of War and Dante's Inferno you have light and heavy attacks, your main attack and secondary attacks in Darksiders use different weapons, leading to some fairly interesting combination options. War also has powers and spells he can use, such as different kinds of attacks and abilities to heal himself or briefly become resistant to damage.

The main focus of the game is battles which are fast paced and typically involve any number of fairly weak enemies, 2-3 medium strength ones or a strong enemy. There are also of course a good variety of boss battles, and some light puzzle elements. You are also rewarded for exploring the enviroment as expected of games like these, with a number of secret areas or places that require pixel perfect timing or positioning to reach.

I have to admit, a large part of the reason I went and bought this game was a firm disbelief that this kind of game could work well on the PC at all. To put it to the ultimate test I also played it with keyboard and mouse controls instead of a gamepad. And boy was I mistaken! I really couldn't believe it, but Darksiders has showed me that action games like God of War CAN actually work on a PC. With my keyboard and mouse setup, the mouse constrols the camera from a 3rd person view behind the character like any typical action game of its ilk, and left and right mouse buttons are used for primary and secondary attacks. In addition the middle mouse button triggers item use, and Caps Lock+numbers 1-4 is used for spells and abilites. Shift is used for locking on enemies and modifier for certain attacks, Alt is used for block, dash and also attack modifier. E uses stuff in the enviroment, and space jumps. And it works, really, really well. It would be better to have a gamepad still, as the capslock abilities in particular can be somewhat uncomfortable to use as quickly as you need to, but still, I was very surprised with how well it works!

Woops. My bad.


Presentation:

So the control scheme is wildly reworked from the consoles, but what about the rest of the game ? Graphics wise, there are literally no video options. You can set the video resolution, and thats it. No low-medium-high sliders, nothing. But! The game is actually well ported for the PC, believe it or not. I tested this on a rig with a puny Geforce 220 (lowest end of graphics cards really) but still it plays pretty darn well at 1440*900. I had low framerates and a game crash at 1920*1080, but really, I can thank myself for that. At 1440*900 and lower the framerates were very smooth, and pretty good quality as well. On the whole, despite the complete lack of customization I was impressed with the performance of the game. The graphics are through and through good quality, and it doesnt look overly jaggy at lower resolutions. Even going down to 1280*720 everything still looks pretty decent.

The battles are fluid, gory and feel 'meaty'. War has a lot of devastating attacks, combos and finishers that all feel crunchy. I will however point out that the sound work is only decent, nothing out of the ordinary there. I would also sometimes have the audio wildly out of sync with the video on the ingame cutscenes. This could very well be a problem with my system only, though.

The game UI is what you would expect from a game like this, non intrusive and minimalistic. Menues however are actually a bit poor, they can be confusing to navigate and dont respond well to mouse input, I really had to use shift and ctrl+arrows to navigate. This is poor for a PC game but not only that, many console games have far cleaner and easier to understand menues. This is however the only drawback I can point to that shows its console origin.

Verdict:

For a PC game, this title is almost a must have especially if you can get it at a low price like this weekend's Steam discount! I was hugely impressed with how damn well this game actually works, being what it is, and being on the PC, especially when using standard mouse and keys controls. This game is fun, good looking, and pretty long. I havent been through the whole thing yet but can already tell its longer than Dante's Inferno which gave me many hours of entertainment. If you're thinking of getting it for a console instead, you probably wont feel disappointed either, it really is a good game, but there are already other really good games of its kind out there as well, so it would be down to which game you prefer among the myriad of good games out there. On the PC, this is the best action game since Tomb Raider, and thats no small accomplishment. It has way tougher competition on the console market.

I must also mention the story of the game which sucked me in right away once I started playing the retail game, it is pretty much 100% bad ass. Never understood much of what was going on when I played the console demo, I bet I'd have bought this game a lot sooner if I had any idea how interesting the story and concept was.

All in all, I give this game a good 8/10.

If you have thoughts on the review or the game, feel free to leave comments below as I'd love to hear them.

Official trailer:

Feb 20, 2011

SSFIV: YT'ed spars with Rightbackbill

Hello again, I was privileged enough to get a spar session against the fierce Irishman Rightbackbill a few days ago. RBB mains a very technical and agressive Gen but plays other characters as well. We played 10-15 sets of matches and he offered to upload a few of them to the Streetfighter4forum.com youtube channel, which I of course didn't mind at all, despite the savage beatings he gave me. ;) He uploaded four of the matches and very politely added a couple of my wins, but I want to show his badass Gen so here is the first video from the sets. If you want to watch the rest, and more battles uploaded by the forum users at Streetfighter4forum.com, visit the youtube channel linked above. :) If you see this RBB, thanks for the fun matches!

Feb 16, 2011

World first Grammy award for a computer game!



Hey, delicious news for you this time. I'm very happy to report that The "Baba Yetu" main title theme for Civilization IV was not only nominated for a Grammy award this year (Best Instrumental Arrangement Accompanying Vocalist(s)), but won it as well! While Civilization IV was released back in 2005, it was included on the fresh release "Calling All Dawns" (Which won an award as well!), and thus qualified for this year's nomination. If I'm not completely mistaken now, this is the first time a music score for a computer game has ever got a Grammy award, how cool is that!

The Baba Yetu is originially a Swahili Christian hymn, more precisely a translation of the Lord's Prayer. I have loved this particular piece of game music since the first time I started Civ IV, and found myself unable to start the actual game, cause I was struck stunned listening to the menu music. The Civ IV interpretation of Baba Yetu has also been a feature of the Video Games Live project concerts for years.

Included are the Video Games Live concert version of the song (cause I think its the best, and its introduced by the composer), and the originial nominated song. :) Change the youtube videos to at least 480 for better audio compression!

 VGL version (dont mind the 15 sec ad at the start):

Nominated official version:

Feb 15, 2011

SSFIV spar session

Heyhey, I had a good spar session with Sunsunmcnasty again this weekend, haven't sparred with him in a very long time now. He gave me a lot of help when I was trying out Gouken as my secondary char, and plays a damned mean one himself. He was kind enough to tape our session and youtube it for me, so here it is. Despite us having a bit more input lag than usual it was real good playing you again, Sunsun! Must do again soon. Oh yeah, I'm the Guile player.

If you are interested in fighting games and looking to get connected with a great community, you should visit Streetfighter4forum.com!

Feb 9, 2011

Comments re-enabled. (again)

So... commenting on the blog once again no longer requires blogger.com etc accounts. I'll try to keep watch on the spam. :) Make some noise! To celebrate, why don't you let me know what you think of the current layout and what I should change?

Feb 6, 2011

Review ratings explained

This is just to explain what lies within the scores I rate games by on a 1-10 scale:

1 - No, don't. Seriously, whatever ideas you might have about this game, don't come back to me crying when you tried this game despite seeing this rating here. You WERE warned.

2-3 - This game fails on so many levels it just can't be forgiven. There might be a good game in there somewhere, if you love the particular genre and want it bad enough. But you will have a very hard time seeing it through all the bad this game will throw at you.

4-6 - The game could do a lot better, for any number of reasons specified. The game MAY offer you something though, if you are a fan of the genre or just happen to like it for.. reasons I can't think of. While there might be a solid game in there, it is well hidden behind poor presentation, mechanics or design choices.

7-8 - Now we're talking. Games rated 7 or 8 do a lot of things well. Any game given these scores or higher will have pretty solid gameplay or otherwise satisfy a buyer. Typical flaws with games given these ratings will be game bugs, annoying weird design desicions from the developers or odd glitches/sometimes poor performance or game crashes.

9 - Games rated 9 are high quality releases in almost every aspect you might look at, and you can be sure to enjoy these titles. These games can easily be recommended to anyone looking to burn a few quid, you will be entertained.

10 - Perfection. Game of the year stuff. I encourage anyone having second thoughts about these games to discuss them with me, as far as I am concerned these are instant classics that will be played for several years to come. These games will be remembered by everyone even remotely interested in games for at least 5-10 years to come.

Changes in the pipeline

I've for a time been less than pleased with the overall layout of the blog and the art, and I will be experimenting a bit over the next few days to see if I land something more.. good.

Edit: It has begun... New template sits well with me, need to sort out how to center the header and do some other tweaks. Like.. a new header, 80 warriors are so 2010. And I don't just write about WOW anymore.

Short Review: Who's That Flying ?



I have another indie review for you today! From UK Developer Mediatonic, here is "Who's that Flying?" !

Introduction:
Who's That Flying ?? (WTF from now) is a side scrolling schmup as they like to call it these days, a side scrolling shoot'em up game just like you remember them from the NES (Or SNES/Super Famicom) days. The game is available on the PC from Steam for a tenner, and  for PS3 and PSP (Not price checked. Maybe Xbox? not heard anything about a release on it, dont shoot me please if its there and I missed it.)
In WTF you take on the role of a superhero assigned to defend Earth. Which would be good except you are on trial to the superhero council or something, for not doing your job defending Earth well enough. There was an alien invasion y'see. The game plays out with the player re-enacting parts of the defence of Earth, as the trial of our hero proceeds.

Presentation:
WTF gives you no nonsense sprite based graphics that will (not tested) probably run on any netbook or low spec PC you try it on. The graphical style is simple and cartoony, but it does the job well. The music and sound effects are very basic but nevertheless does its job as well, getting you in the mood for blasting Earth invaders. There's nothing fancy to see here, even the cutscenes between missions are terribly low resolution.

What the game scores top on presentation wise however is humour, the cutscenes have a lot of tongue in cheek superhero humour, and.. a lot of humour for us lesser beings too. From our hero air-posing for magazine shots, to the evidence room, and between mission briefings, the laughs aren't far away if you enjoy some simple humour.

Gameplay:
WTF is a side scrolling shooter, and a very basic one at that. However, the controls are superresponsive and the action is fast paced, with some special moves thrown into the mix that you might expect from a superhero, but not a shoot'em up game. As Earth's superhero defender, you yourself are invulnerable, but the cities you defend are not. So, you can smash into all aliens you see and can even destroy the lesser varieties with a fancy melee move, but any aliens that slip past you will do damage to your city instead. Let too many aliens past, and it's game over.

Initially the game might not seem so tough, but after the inital stage warming you up to the mechanics things get bad, fast and you are forced to make use of your powers as often as possible. Powers? Yes, you're a superhero, of course there are powers. Our saviour of Earth's standard attack is a repeat fire laser 'blob' that goes in a straight line (If you know Megaman, you know what to expect). However, by defeating a full wave of alien invaders boosts our hero's superpower thingie. As soon as that is charged you can unleash rapid fire 'blobs' or different strength lazer attacks that cut through anything. Already after the first stage you are faced with stronger aliens that require softening up with firepower before you can 'grab' them and finish them with a special move.

I love all of this, enough so I don't even mind the game is strictly singleplayer. There are no multiplayer options, at all.

Verdict:
WTF is something as rare as a recent date western shoot em up, and not only that, it plays damn well and is tons of fun to play. Nostalgics will love revisiting the sidescrolling genre, and the brutality of the gameplay, and experts can set their eyes on high or perfect scores to unlock extra goodies. Despite being a strictly singleplayer game I feel safe recommending WTF for anyone looking for some cheap entertainment and solid shoot'em up action.

7/10
Pros:
- Very solid arcade shoot em up gameplay
- Fun story mode between missions, and humour in general

Cons:
- Very basic graphics and sound. This could be pro, whichever way you look at it. Any PC will run this game flawlessly.
- True schmup enthusiasts will not be overly challenged by this game
- I'd love some co-op options

Overall, a good release for anyone who likes shooting things up, worth picking up for the price. If you don't know shoot'em up games however or am no fan of the genre, this won't get you into it.

Feb 4, 2011

Short Review: Magicka



Introduction:
Magicka is a low budget release available from Steam for €10. In it, you are thrown into a world of dungeons and dragons, orcs and goblins, ghouls and ghosts.. kings and.. oh sod it. A wonderful story of references of all kinds oldschool and retro.

Gameplay:
This game finds itself in an odd place as far as the actual gameplay goes, being a refreshing mix of all things point and click adventure, hack and slash, and Monty Python. As you take on the role of a magician on a most heroic quest, you see whatever you do from a birds eye perspective far up in the sky much akin to action rpgs such as Diablo, Crusader, Gauntlet, and countless more. Nothing new there. The mission at hand is to save humanity as always (most imporantly, the mages), but in order to do so, things get more interesting. Instead of having a basic set of spells as you start, and learning more through experience or skill books discovered, instead you have access to 8 schools of magic to summon destruction from. This right here is the core, and genious of this game. The possibilities you have for mixing together fanciful spells of destruction, salvation, or a mix of both if you feel like it, are limitless.  Need to cross a lake? Cast several charges of frost over it and slide safely across. Need to .. surround yourself with healing landmines? Shield and life. Just like you can heal yourself or others with life magic, you can just as easily set yourself, your friends, or any npcs (even plot characters) on fire as well. If you want to heal someone and electrocute them at the same time in a single beam of wonderful magic, then you can do that too.

The game features a single player campaign, multi players doing the same campaign (doesnt work), or challenge levels single or multiplayer ( again, multiplayer doesnt work). I realize this is a crushing sentence over what stands for about 50% of the game's playability, but really, the multiplayer part of this game fails in OH so many ways. Wanna host a multiplayer game? Crash to desktop, or in the best case, manage to host, BUT to keep your lobby up you transfer more data out than NASA does on a busy week. You system is crippled completely trying to host a game. Want to join one? NO, or .. if you are lucky, accepted into a lobby, but then you get a black screen freeze while the game is launching. If you are one of the very few that actually got into a game, and have played it, then hit yourself with a hammer. You should have played the lottery instead and you'd be a rich man. This is SUCH A SHAME. Man, I would give a leg to play this with 3 other mages firing beams of destruction, landmines, fireballing npcs, zapping themselves.. I really am gutted that I can't, because it became apparent right from the tutorial level that this is a frickin awesome concept! You really feel allmighty, or.. death incarnate, as youre playing this baby in the single player modes.

Presentation:
The game is presented in modest 3d top-down graphics. I have to say, considering how basic the graphics are, I am very surprised this game doesnt support netbooks or most integrated laptop graphic cards. You need, for reasons I dont understand, a fairly strong, current generation graphics card to play this game. You won't even be able to launch it on a netbook or most laptop, devs have even warned about trying, its not meant to be.  This game looks like something you'd expect from a indie developer 5 years ago, but it sure doesn't play like it. This kind of system requirement is a big let down, it makes no sense this shouldn't be able to play on most all current or last gen computers.

The sound work however has a lot of charm. Listening to the npc's talk almost makes me want to forgive its other violations with most of the wizards you talk to speaking what seems to be a language mixed of english, swedish, norwegian, probably other languages I dont know, and random gibberish words. You'll love talking to the NPC's from the first moment in the tutorial when you are told "We redan started the dunkadunka" (We already started the party). Supporting the wonderful voice work is non impressive ambient sounds and fairly non inspiring music (with one or two highlights), however.

Another big selling point of this game is all the references made absolutely all the time to old classic games and movies. If you've been around a while, you will spot a reference of some sort every minute at least and feel giddy about it, its guaranteed. From the King's Quest steam achievement that I wont spoil further, through exploring locked doors, to all the other references thrown about at every bend of the road, you will be amused.

Verdict:
I am very torn in my opinion about this game. It is a truly wonderful concept that shows it works wonderfully as you play through the missions in single player. The game does however suffer from such a number of gameplay bugs and poor performance, and especially nightmarish online performance, that it greatly reduces my enjoyment. I will say this: If you have a great computer and used to love games like Gauntlet, or Diablo, but dont mind a slightly more strategic approact, this game is well worth your €10 regardless of the limited online playability. For the rest, I think there is a demo available on Steam, try that and see if it plays okay on your computer. If it does, then YES, get it! Again, even if you cant in its current state play this reliably online, you WILL have fun with it, easily worth the €10 price tag.

5/10

Pros:
- Very creative system for spellcasting.
- Seemlingly endless references and black humour

Cons:
- Terrible game engine, despite looking like something you'd expect 10 years ago, this game wont run well except on current generation graphics cards.
- Terrible netcode, even after more testing after the most recent patches aimed at improving online play.